Archive for December 2011
Class Design in C++
Understanding InterfacesWhen you're designing a class in C++, the first thing you should decide is the public interface for the class. The public interface determines how your class will be used by other programmers (or you), and once designed and implemented it should generally stay pretty constant. You may decide to add to the interface, but once you've started using the class, it will be hard to remove functions from the public interface (unless they aren't used and weren't necessary in the first place).
Inheritance and Class Design
The second issue of your class design is what should be available to programmers who wish to create subclasses. This interface is primarily determined by virtual functions, but you can also include protected methods that are designed for use by the class or its subclasses (remember that protected methods are visible to subclasses while private methods are not). A key consideration is whether it makes sense for a function to be virtual. A function should be virtual when the implementation is likely to differ from subclass to subclass. Vice-versa, whenever a function should not change, then it should be made non-virtual. The key idea is to think about whether to make a function virtual by asking if the function should always be the same for every class. For example, if you have a class is designed to allow users to monitor network traffic and you want to allow subclasses that implement different ways of analyzing the traffic, you might use the following interface:In this class, some methods will not change from implementation to implementation; adding a packet should always be handled the same way, and the average packet size isn't going to change either. On the other hand, someone might have a very different idea of what it means to have an overloaded network. This will change from situation to situation and we don't want to prevent someone from changing how this is computed--for some, anything over 10 Mbits/sec of traffic might be an overloaded network, and for others, it would require 100 Mbits/sec on some specific network cables. Finally, when publicly inheriting from any class or designing for inheritance, remember that you should strive for it to be clear that inheritance models is-a. At heart, the is-a relationship means that the subclass should be able to appear anywhere the parent class could appear. From the standpoint of the user of the class, it should not matter whether a class is the parent class or a subclass. To design an is-a relationship, make sure that it makes sense for the class to include certain functions to be sure that it doesn't include that subclasses might not actually need. One example of having an extra function is that of a Bird class that implements a fly function. The problem is that not all birds can fly--penguins and emus, for instance. This suggests that a more prudent design choice might be to have two subclasses of birds, one for birds that can fly and one for flightless birds. Of course, it might be overkill to have two subclasses of bird depending on how complex your class hierarchy will be. If you know that nobody would ever expect use your class for a flightless bird, then it's not so bad. Of course, you won't always know what someone will use your class for and it's much easier to think carefully before you start to implement an entire class hierarchy than it will be to go back and change it once people are using it.class TrafficWatch{ public:is some class that implements information about network // packet// Packet s void addPacket (const Packet& network_packet);ket (); virtual bool isOverint getAveragePacketSize (); int getMaxPa cloaded ();};
